Hello! Blake Ellison here, and I’m Roger’s newest grad student assistant. I’m interested in video games (both academically and personally), so I’m helping the team try to make sense of our findings that video games make up a huge proportion of our data consumption (when bytes are used as the measure).
A simple reason why video games comprise so much of our information is the sheer volume of pixels that get transmitted to your eyeballs. A game running at 60 frames per second at 1080i on a current-generation console like the Xbox 360 is pumping out a huge amount of data. That’s to say nothing of hardcore PC gamers, who have what amount to miniature supercomputers sitting on their desktops.
These ‘supercomputers’ don’t have all that power simply to push out 1920 x 1080 pixels 60 times per second. They have the power to do all that and make it look good. Continue reading


