The Digital Society blog raises the question of bit rates for computer games.
The study assumed that computer games were effectively compressible to 100 Mbps which the researchers say is 8 times higher than HDTV. But I don’t know how this number came about since computer games (even the most realistic) are not as realistic as live video due to the lack of details. This is why even Hollywood has a hard time convincing us we’re looking at live shots instead of computer graphics. Compression is an arbitrary number because we can choose any level of compression level we want depending on how [much] data we are willing to discard.
Actual 1920×1080 resolution gaming requires 3000 Mbps of data going from the video card to the display and at no time is it ever compressed
We spent a lot of time investigating this issue; as the post says, it has a big effect on our total byte estimate. Continue reading